Apart from iterations on game design, Team Ditto also has spent time researching how to make the prototypes aesthetically appealing and highly effective in communication.
We wanted a “cute evil” aesthetic feeling for the game, so one important progress we made is to use human-like facial expressions on the cells and viruses.
The concept art for the white blood cell and virus.
An early concept art with cells, viruses and a background showing somewhere inside human body.
A concept art of the actual map.
Environment Art
A mock-up in Blender showing how the level is going to be decorated.