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Art

Apart from iterations on game design, Team Ditto also has spent time researching how to make the prototypes aesthetically appealing and highly effective in communication.

  1. Graphic Design
  2. Environment Art
  3. Visual Effects

Graphic Design

We wanted a “cute evil” aesthetic feeling for the game, so one important progress we made is to use human-like facial expressions on the cells and viruses.

Cell and Virus

The concept art for the white blood cell and virus.

Concept

An early concept art with cells, viruses and a background showing somewhere inside human body.

Concept Level

A concept art of the actual map.

Environment Art

Chamber 1

A mock-up in Blender showing how the level is going to be decorated.

Chamber 1

Our current overall view of chamber 1 in Unity.

Visual Effects

Bloodstream with Mesh

Simulating bloodstream using red blood cell mesh.

Cell

Cell Eating

Magnetism